Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Zakarumit CZ
Zakarum Industries Exiliar Syndicate
194
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Posted - 2016.10.10 17:03:51 -
[1] - Quote
Considering Standup capital shipyard I is allowed only in low/0.0/WH, does it mean it wont be possible anymore to build for example Freighters and JF's in high sec? |

Zakarumit CZ
Zakarum Industries Exiliar Syndicate
194
|
Posted - 2016.10.10 17:36:37 -
[2] - Quote
Steve Ronuken wrote:Zakarumit CZ wrote:Considering Standup capital shipyard I is allowed only in low/0.0/WH, does it mean it wont be possible anymore to build for example Freighters and JF's in high sec? You don't need a capital shipyard to build a freighter. (just like you don't need a CSAA)
Thx, lets hope it stays that way also with engineering complexes. Got my vote again for CSM 
I would also welcome bigger defensive capabilities and shorter vulnerability windows - those structures seem a bit like sitting ducks - and still pretty expensive ducks ...waiting for the rig material requirements and BPO costs... |

Zakarumit CZ
Zakarum Industries Exiliar Syndicate
196
|
Posted - 2016.10.22 18:39:02 -
[3] - Quote
So almost 2 weeks of feedback on one of the biggest industry changes and no dev comment or response...thats really sad. 
Current state of engineering complexes is pretty bad - vulnerability windows too long, very few defensive capabilities and little to no benefit over POS/NPC station... |

Zakarumit CZ
Zakarum Industries Exiliar Syndicate
199
|
Posted - 2016.10.29 13:44:17 -
[4] - Quote
I am glad CCP pushed engineering complexes to a slightly better spot with the announced changes, but I still doubt its enough. They should have better means to protect themselves and should provide bigger bonuses for the people that use them.
My main concern are the rigs tho. I have done some calculations and it seems to me that T2 rigs are very badly designed. The manufacturing cost of T2 engineering complex rig is very high and the bonus provided compared to T1 rig is negligable. I have done some calculations and it seems to me that either the T2 rig pays off within several lifetimes of the player (!!! ) or the number of players simultaneously using that complex needs to be so high that the industry index skyrockets long before it pays off and thus renders it pretty much useless. Can someone please provide me with some correction or example, when does a T2 rig pay off?
T1 large manufacturing rig: 635 M ISK, T2 large manufacturing rig: 8.6b ISK, price difference: roughly 8b ISK
Bonus provided compared to T1 rig in high sec: 0.99*0.98-0.99*0.976=3.96*10^-3
...the 8b of difference pays within 8*(100/3.96*10^-3)/(x) months, where x is manufactured goods per month in billions ISK within the complex. For example, if you manufacture 20b of goods per month in the complex, the rig pays off in roughly 842 years  |
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